![]() ![]() Bet high if you are confident in your hand and fold if you have nothing good. Loses do not take away from the CP total.įor poker, you are looking to have the best hand to win. Make sure to save first and back out after winning each time, so it registers your wins. There is a casino in Sotenbori you can go to for these games. ![]() It's a cheap game too, so don't be afraid to keep trying over and over. Outside of them, the rest shouldn't be too hard to get. You might have to keep experimenting with them to find a spot that works good enough. For the fat birds, try to get their hat, as there isn't a great angle for them. Knocking them over first can make it easier for some. For the smaller toys, aim for grabbing them in the center. The bigger variants of the chipmunk and bird count as separate toys, so make sure to grab them too. If the machine doesn't have a toy you need, talk to the clerk and ask them to change out the prizes. Scroll through the menus until you get to the UFO Catcher screen and you will see which ones you have unlocked. You can check which ones you have already obtained by going to the CP list screen and pressing. You will need to get all fifteen different toys from the machine. You will first get you move it to the left/right, then back by holding. There is more leeway here than in OutRun, but you still need to play very well to not run out of time. Avoid hitting other racers or you will lose speed or get knocked off the track. Stay on the inside of the turn to start and adjust as needed. Only slow down if the turn is too much or you need to evade other racers. Try to keep your speed maxed out as much as possible. This one is like OutRun, but substantially easier. Play safe and smart, and you should get this eventually.įor Super Hang-On, you will need to make it partially into Stage 5 to hit the five million points. Stay on the left half of the screen and pay more attention to dodging the bullets coming your way rather than the boss itself. The fourth boss is easily the hardest part of this. You will have to beat four levels, most likely to get 100,000 points. Going into a boss with a fresh wide shot will make your life a lot easier. Try to get jet boosters, wide shot, twin rockets, and extra lives when you can from the shop. Your goal is to destroy all the large enemies in each level (you can tell what's left by the boxes on the bottom of the screen). You'll have to be fast and make it to about the thi rd checkpoint for the score.įantasy Zone will be a challenge. Your reflexes will be the determining factor in whether or not you get the score.įor OutRun, constantly choose the left path and shift down for sharp turns. Fantasy Zone is unlocked by completing the Kyoko at SEGA HI-TECH LAND Friendship Quest with Majima.įor Space Harrier, keep moving and holding down the fire button. Super Hang On is unlocked by completing the Luka at SEGA HI-TECH LAND Friendship Quest with Kiryu. The best way to get it is practice, practice, practice. These can be extremely difficult to achieve. Try to pick a girl with high odds for the highest pay-out. These work as an adult version of rock, paper, scissors, so a lot of this is up to chance. Return to the arena anytime afterward to participate. An in-depth guide to the cup races can be found on the 'Pocket Circuit' page of this walkthrough. Ten races will come as you complete every cup and every story race. This will cost a substantial amount of money, so this is best done while doing Real Estate Royale. Initially, there won't be many parts to buy, but as you complete the different races and the storyline, more will become available. The majority of them will come from the shop inside the Pocket Circuit arena, so it's best to clear it out first. Pocket Circuit parts can be obtained from the shop inside the arena, at Ebisu Pawn Shop, Don Quijote, or through dream machines. ![]() Keep practicing and this shouldn't come with too much issue. You will not have time to get any extra tiles in the rest of the sequence. Always go in the order they appear, and if there are a combo of buttons in quick sequence, only go for extra tiles on the way to the first one. The visual queues for the button prompts can be questionable at times, so I've found it easier to go based on the beat of the song. It will require a rhythm-based QTE on the. Also be sure to use your special move with as soon as you can. Each tile you move across gives you a score multiplier. The best way to get a high enough score is to move across as many tiles as you safely can on the way to the next button prompt. You must earn three stars on easy, medium, and hard on all five disco songs. This will come upon completion of Substories 31, 32, and 33. Minigames CP List Entries Befriending Telephone Club Dates ![]()
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